Deal or No Deal is a game featuring an exciting game show, inspired by the popular ‘Deal or No Deal’ TV shows and games.
The objective of the game is to predict whether the amount of money in the last of 16 briefcases in total will be higher than the banker’s offer.
Qualification for Game Show
To join the game show, you must qualify first within the qualification time.
- Qualification occurs on a wheel, consisting of three rings. Some segments on the rings are coloured golden.
- To qualify, place your bet and spin the wheel so that the golden segments on rings are aligned into the upper sector of the wheel. Each spin will cost your selected bet amount.
- To raise your qualification chances, you can buy one (“Easy” mode), two (“Very Easy” mode) or three rings (“Instant” mode). The golden segments on the bought rings will automatically be aligned on top. This will increase the amount for your selected bet by three times for one ring, nine times for two rings and eighteen times for three rings. If you buy three rings (“Instant” mode), you will be moved right to the “Top Up” phase of the game.
- Each of your spin sets the amount of money in the biggest-prized briefcase by 75x – 500x of your bet. You can select any of the briefcases to be the briefcase containing the biggest prize. Numbers are in order from 1 to 16 beginning from the first position on the left on top. The briefcases from 1 to 8 are on the left and the briefcases from 9 to 16 are on the right. The bigger your bet, the bigger the value in the briefcases to qualify with for the game show.
- If you do not qualify within the qualification time, you will automatically be offered to qualify for the next round.
- Spin the wheel as many times as you wish within the time provided. Each spin will cost your selected bet amount.
Once you have qualified, a TOP UP wheel will appear. If you wish to top up the amount of money in the briefcase of your choice by 5x – 50x of your bet, select your Top Up bet amount and spin the wheel!
During the Game Show the banker will gradually open briefcases, revealing the number of the briefcase that is no longer participating in the game show. The banker will then make the ‘DEAL or NO DEAL’ offers to you.
There will be four offers made in total.
First opening and offer
Three random briefcases are opened, leaving 13 briefcases for the next phase of game. The banker will then make you a ‘DEAL or NO DEAL’ offer and wait for your decision:
- If you choose ‘DEAL’, then the amount of money you won will be displayed in the winning message and added to your balance. At the same time, you will be offered to return to qualification.
- If you choose ‘NO DEAL’, you continue to play.
- If you do not choose within the decision time, your decision will be interpreted as ‘NO DEAL’.
Second opening and offer
Four random briefcases are opened, leaving nine for the next phase of game. Again, the banker will make you a ‘DEAL or NO DEAL’ offer and wait for you to make your decision.
Third opening and offer
Four more random briefcases are opened, leaving five for the next phase of game, followed by the banker’s ‘DEAL or NO DEAL’ offer.
Fourth opening and final offer
Three random briefcases are opened, leaving only two last briefcases. The banker then will make you a final offer with three options – ‘DEAL’, ‘SWITCH BRIEFCASES’ or ‘NO DEAL’ and wait for you to make your decision.
- Choose ‘DEAL’ to take the offer and collect your winnings.
- Choose ‘NO DEAL’ and win the prize in the assigned briefcase.
- Choose ‘SWITCH BRIEFCASES’, if you believe that the amount of money is bigger in the other briefcase.
During the last opening, one of the two last briefcases is opened.
- If you chose ‘NO DEAL’ in the banker’s previous offer, you win the prize of your assigned briefcase.
- If you chose ‘SWITCH BRIEFCASES’, you win the prize of the other briefcase.
The message, displaying your winnings in the game show will appear and you will return to qualification.
Players can win up to 500x their bet with the option to top up their bet by 5x–50x in the Top Up phase of the game.
Return to Player
The optimal theoretical return-to-player percentage is 95.42%.