Ultimate Texas Hold’em is a variant of the popular Texas Hold’em poker. Ultimate Texas Hold’em differs from Texas Hold’em in that it is played against the house rather than against other players.
The aim of Ultimate Texas Hold’em is to beat the dealer’s hand by getting the best possible five-card hand, made out of the two cards dealt to the player and the five community cards dealt to the middle of the table.
An unlimited number of players can play simultaneously at one Ultimate Texas Hold’em table. Each player can take only one seat at the table.
Ultimate Texas Hold’em is played with one standard 52-card deck (jokers excluded). The deck is shuffled after every game round.
At the beginning of the round, you place a bet in the ANTE spot. When your ANTE bet has been placed, a BLIND bet of the same value is automatically placed for you by the system.
The dealer deals two cards face up to you and two cards face down to the dealer. After a short pause, the dealer deals three community cards face up in the middle of the table (called the “Flop”). After a pause, the dealer deals two final community cards (called the “Turn” and the “River”).
You and the dealer can use the cards in your hand and the community cards to make the best five-card hand.
During the pauses in the game, you can decide to PLAY or CHECK.
The PLAY bet gives you three different opportunities during the game round to raise your ANTE bet. However, you may only raise once during each game round. The earlier you raise, the more money you can bet and the more you can potentially win. CHECK means you do nothing – you just stick with your initial bet.
To find a winner, the best paying hands are formed and compared for you and for the dealer, using five out of seven available cards.
The TRIPS bet is an optional side bet that you can place before the game round begins.
This bet is placed in the blinking TRIPS betting spot, after your ANTE bet has been accepted.
You win on your TRIPS bet when your final five-card hand is Three-of-a-Kind or better, no matter what hand the dealer achieves.
All bets must be placed before betting time expires. Once betting time has expired, the dealer will begin to deal. During the game round, you will be offered opportunities to place a PLAY bet, but your PLAY bet decisions will not affect the outcome of your TRIPS bet.
At the end of the round, the dealer turns all his/her cards face up and announces the result. Winning players are also notified by an on-screen animation.
The individual cards are ranked in descending order: Ace (high or low), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2.
An Ace can be the highest value card in a Straight of A, K, Q, J, 10 or the lowest value card in a Straight of 5, 4, 3, 2, A.
Possible hands from the highest payouts to the lowest:
- Royal Flush is a Straight Flush that contains the Ace, King, Queen, Jack and 10 all in the same suit. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
- Straight Flush is a hand that contains five cards in sequence, all of the same suit, for example: Nine, Eight, Seven, Six and Five, all Hearts. Two Straight Flushes are ranked by comparing the highest card of each. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
- Four of a Kind is a hand that contains all four cards of one rank plus any other card. For example, four Aces in your hand would be Four of a Kind. Quads with higher ranking cards defeat those with lower ranking cards. If two Four of a Kinds are of equal rank the fifth card (the ‘Kicker’) is used to break the tie. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
- Full House is a hand that contains three matching cards of one rank and two matching cards of another rank, e.g. three Kings and two Sixes. Between two Full House hands, the one with the higher ranking three cards wins. In the case of the three cards being of the same value in Full House (and therefore tied), the two cards of the same value are ranked against each other. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.
- Flush is a hand where all five cards are of the same suit, but not sequential, e.g. five cards that are all Clubs. Two Flushes are compared as if they were high card hands; the highest-ranking card in each hand is compared to determine the winner. If both hands have the same highest card, then the second-highest ranking card is compared, and so on until a difference is found.
- Straight is a hand that contains five cards of sequential rank in at least two different suits, e.g. Nine, Eight, Seven, Six and Five in two or more suits. Two Straights are ranked by comparing the highest card in each hand. Two Straights with the same high card are of equal value and therefore tie, as suits are not used to separate them.
- Three of a Kind is a hand that contains three cards of the same rank, plus two cards which are not of this rank or the same as each other. For example, a player having three Kings in their hand would have Three of a Kind. Higher-valued Three of a Kind defeats lower-valued Three of a Kind. If two hands contain Three of a Kind of the same value, the Kickers (that is, the other two cards in the hand) are compared to break the tie.
- Two Pairs is a hand that contains two cards of the same rank, plus two cards of another rank (that match each other but not the first pair), plus any card not of either rank. An example of this would be having two Aces and two Kings. To rank two hands both containing Two Pairs, the higher ranking pair of each is first compared, and the higher pair wins. If both hands have the same top pair, then the second pair of each is compared. If both hands have the same two pairs, the highest value Kicker determines the winner.
- Pair is a hand that contains two cards of one rank (e.g. two Kings), plus three cards which are not of this rank or the same as each other. Pair is the lowest hand you can be paid out for. Higher ranking pairs defeat lower ranking pairs. If two hands have the same pair, the Kickers are compared in descending order and the highest value Kicker determines the winner.
- High Card is a poker hand made of any five cards not meeting any of the above requirements. Essentially, no hand is made, and the only thing of any meaning in the player’s hand is their highest card. If two hands have the same High Card value, the other cards in the hand are compared in descending order to determine the winner.
Game Outcomes and Payouts
The outcomes are determined by comparing the player’s and dealer’s best 5 card hands (combining the player/dealer 2 cards with the 5 community cards).
The dealer must have a pair or better to qualify.
If the player wins, the ANTE and PLAY bets pay as follows:
- Ante bet pays 1:1 if the dealer qualifies with a pair or better.
- Ante bet pushes if the dealer does not qualify.
- Play bet pays 1:1 regardless of the dealer’s hand.
Outcomes quick-reference table
The quick way to check game outcomes, whether you win, lose or tie.
|Dealer does not qualify and you win||Push||Win*||1:1|
|Dealer does not qualify and you lose||Push||Lose||Lose|
|Dealer qualifies and you win||Win||Win*||1:1|
|Dealer qualifies and you lose||Lose||Lose||Lose|
|Dealer qualifies and you tie||Push||Push||Push|
*Blind bet pays according to the Blind payout table below.
|Four of a Kind||10:1|
|All other hands||Push|
|Four of a Kind||30:1|
|Three of a Kind||3:1|
The TRIPS payout is based on the rank of your best 5 out of 7 card hand and pays regardless of the dealer’s and regardless of whether the player places a PLAY bet.
Malfunction voids all pays and play.
Return to Player
The theoretical Return-To-Player assuming perfect play is:
- Total main bet: 99.47%
- Initial main bet: 97.82%
- Trips bonus bet: 96.50%